About the game

A game about an outlaw on the run from the intergalactic law enforcement. Create your character, keep your camp running, scavenge for loot! There is no ending as this is a proof of concept rather than a finished game, do try to upgrade your entire camp! The game will save after every scavenge run.

How to play

  1. The campfire can be used to upgrade all other parts of your camp. The level of your campfire is the maximum level of all other parts of your camp, so make sure you upgrade your campfire first!
  2. The safe shows you how much of each resource you have. Upgrading the safe allows you to store more of each resource.
  3. Using the cooking pot you are able to heal your outlaws, consuming 1 food each time. Upgrading your cooking pot will increase the amount of health healed per food.
  4. Clicking your tents will show you a list of all the outlaws at your camp, each of their stats and their personal details. Upgrading the tents will increase the amount of outlaws you can have at the camp. 
  5. Clicking on the hoverbike will allow you to go on scavenge runs with your outlaws. Make sure your outlaws are ready for a fight! Upgrading your hoverbike will increase the rewards given on a scavenge run but will make the runs more dangerous. At level 2, you will be able to go on 'planetary scavenges' which are much riskier but could give you amazing rewards!

About me

This is my first time developing a game that isn't a mobile puzzle game and is my first time competing in a code jam. If you like this game, feel free to connect with me on LinkedIn: https://www.linkedin.com/in/blakeleystb/

Published 22 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorblakeles
GenreSurvival
Made withGodot
Tags2D, Godot, My First Game Jam, outlaws, Pixel Art

Comments

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Congratulations, your game is quite enjoyable.

I've upgraded all items to max (Level 3) and it's a very quick-to-attach game.

Thanks!

It somehow remotely felt like FrostPunk at the Tutorial, though the game mechanics are quite different. :)